1943 stats editor v1.0.
Supports for (U) and (J) roms  (1943 - The Battle of Midway (U) [!].nes, 1943 - The Battle of Valhalla (J) [!].nes)

Info:
armor damage (how much energy you lose when get hit).
missions 1-5: damage from enemy bullets.
the tables are actually the summ of the level and enemy type:
mission 22-24 are not duplicates, just damage from more strong aircrafts.

heavy dmg:  damage from final battleship (maybe also some other bosses, but not tested).

hit1/2/3:  damage taken if you crash in enemy aircraft.

most values limited to 99 (editor will reset them on overflow), heavy dmg over 100 hardcoded between 100 and 199.
[this can be changed to max 99 for all in (U) rom: $181F7: EA EA (will not affect values shown in editor)].

en.ex.tick:  affects energy extra bonus on mission win.
(energy extra bonus per level is not included in editor, can be edited in (U) ROM: $1F9EC-$1FA03)

Game bugs:
1) time.barrel and time.alpha bonus are not always gives correct values, example:
49+16 = 65  - ok
50+16 = 76  - bugged

2) laser hold charge damage broken on dual laser (used single cat laser damage instead).
example of hack to fix for (U) ROM:
ROM: $19B21:
	4C E4 BF  (JMP $BFE4) (to free space)
ROM: $1BFF4:
	9D 08 04  (STA $416-$E,X)
	9D FA 03  (STA $416-$1C,X)
	4C 1C 9B  (JMP $9B1C)
	
ROM: $1A3DE: B6 A4  (fix for sprite).

3) dual cat laser not changes to single when sattelites being destroyed.
 (actually it's being luckily rewritten with same value = $0A: not a value, but ASL A insctruction, 
 the full table at $1A8C8, so if you want to fix this, you need to move all (11 bytes) to new space, or change code at $1A8D2).

other errors:
for level6 spec.weapon timer value should be 120.
special weapon damage should be greater than normal weapon, especially for rockets, 
all spec. weapon only better at low upgrade level, including cat laser, default weapon with turbo-button gives more dps.